Exerizer Censored
2022-...
typography, font design, rework
![](https://freight.cargo.site/t/original/i/1464efaa35c04abfffd06ce0bc552ef01863bc3606f7cc4fe06d6fb2bd46f773/Post-2.jpg)
![](https://freight.cargo.site/t/original/i/70ab9e754575a5e2a5bf5412c5f3fcf5a06bab238adb76ea1853b7306f98c843/Post-1.jpg)
![](https://freight.cargo.site/t/original/i/38ed539913858ddf7319d147d75f92e8e5f9236c98e712483405522c4682472b/Post-3.jpg)
Exerizer Censored is a reworking on the font sky fox, from the arcade game, sky fox exerciser 1987. The original font from the sky fox arcade game was designed in a limited 8x8 pixel grid with 1 strip serving as space between characters. The font uses a variation of grayscale to imitate thin pen strokes.
Naturally, Exerizer censored was also designed within the same 8x8 grid. In Exerizer censored, the pixel is replaced by a symbol sequence with 7 weights. The use of these 7 weights in each letter visualizes the thin pen strokes and thus functions in a similar way to the grayscale in Sky Fox. Exerizer Censored itself also has 7 weights that both visualize the difference in pen stroke very clearly and make it disappear completely.
Following this font I created a type specimen.
This is work in progress, visualizing the pen strokes is being improved. Work is also being done to add lower cases.![]()
Naturally, Exerizer censored was also designed within the same 8x8 grid. In Exerizer censored, the pixel is replaced by a symbol sequence with 7 weights. The use of these 7 weights in each letter visualizes the thin pen strokes and thus functions in a similar way to the grayscale in Sky Fox. Exerizer Censored itself also has 7 weights that both visualize the difference in pen stroke very clearly and make it disappear completely.
Following this font I created a type specimen.
This is work in progress, visualizing the pen strokes is being improved. Work is also being done to add lower cases.
![](https://freight.cargo.site/t/original/i/aaa4959be479c9f97b4961b940fd7a5c86dd137039ade59f6f2b40260bb18803/Gewichten3.gif)